Saturday, March 12, 2016

Team Tips - 22 {Ouch, that hurts - Part 2}


(For the folks just switching from a code window)
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IF: you've read “Ouch, that hurts - Part 1”

THEN: jump to END

ELSE: read “Ouch, that hurts - Part 1”

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So now you know how the Perfection Game works. It's one of the Core Protocols. It could be called the Perfection Protocol, but that could be problematic because we are only human and as much as I would like to improve I'm not counting on getting to complete perfection. I'm such a slacker.

Besides, it really is fun as a game: Do something, Perfect it (Caps meaning Perfection Game steps), do it again, Perfect it, etc. Kids love it. I'm glad I'm a kid.

When I wasn't a kid, I had this very serious corporate manager job being a very serious corporate manager and eventually became a very serious corporate manager of very serious corporate managers. One of the duties of being a very serious corporate manager was to evaluate employee performance, following a very serious corporate policy and filling in very serious corporate forms describing and scoring all manner of employee performance and behaviours.

I'm sure you know what I'm referring to:

  • describe the employee's performance over the previous period
  • highlight job responsibilities done well, or requiring improvement, for all 99 job duties
  • from the following exhaustive sets of descriptors, choose characteristics that best describe the employee's attributes, and those requiring more focus
  • etc., etc.
  • provide an overall summary score out of 5

All of this is, at best, a well intentioned effort to provide guidance to the manager and to standardize a process that ensures the employee gets some information on their performance in a scheduled, repetitive manner.

But, at worst, it becomes a way to find enough sugar to cover the medicine of enough negative concerns to keep the final score centered on a bell curve. If everyone is regularly at a 4 or 5 out of 5 then they are over performing in their job, ready for promotion, and candidates for salary increases (when there is merit increase money available.) And as a boss, you didn't do it right.

That becomes a mess.

It is stressful for the manager, stressful for the employee, each jockeying for position. Feedback becomes a negative experience even though it should include amplification information as well as dampening. The score keeping becomes a case of “1 aw-shit cancels out 10 attaboys”.

Alternatively, imagine how pleasant and useful the Perfection Game plays out:
Boss:
"Continue doing this, stop doing that, add these things, and I'll be happy."
You: (Realizing the boss doesn't have his facts right, or missed some of your best moves)
"You didn't mention the amazing thing I did 6 months ago; do you still want more of that?
(Realizing the boss is asking for you to do something you are currently doing)
"I can certainly do that." 
(Realizing that you don't understand what is wanted) 
"Happy to give it my best shot; how would it look when I do it?" (Collecting requirements and a definition of “done”.)
As the boss, I don't have to wrestle my way through negative feedback, finding the right words, trying not to hurt feelings, struggling with cultural or maturity differences, etc., etc.
And if the employee follows all the Perfection Game steps and decides to ignore my suggestions, then I am already prepared for the next round - rinse and repeat - until one of you has had enough and you part company.

Now that you have read this far, here's some Perfection for You (provided as an example since you didn't actually ask for it):

  • 8/10
  • I like that you persisted, put up with my quirky humour, and got to this point
  • For a 10, use the Comments area to note some employee performance examples for which the Perfection Game doesn't seem to work; and/or, when using the Perfection Game as your performance management method, a simple scheme to allocate merit increase money if it must be based on job performance.
(Back to your code window - I hear the boss coming!)

Saturday, March 5, 2016

Team Tips - 21 {Ouch, that hurts - Part 1}


You've been to the doctor, right?

There's always the moment when the doctor or nurse has to give you a needle, or draw blood, or otherwise inflict some unmentionable procedure on, or in (ew), some unmentionable part of your humanity.

That's when you hear the phrase:
This won't hurt a bit.

Just like when a “best friend”, or business associate, or the boss at performance evaluation time thinks you really need to hear some feedback, some constructive criticism. 
After all doesn't everyone want to improve? See their mistakes and learn from them? Make themselves a better person?


This won't hurt a bit. This is for your own good!

It's a wonderful idea if you are the “helper”: being a good friend, advising someone with your pearls of wisdom. But it's not so much fun being the “helpee”. Particularly when it is “inflicted help”. (I think every instance of feedback should be automatically matched in strength and duration with a return message; not as defensiveness or revenge. Just to return the favour.)

Ah, Reeves, you just don't want to hear criticism. You just don't want to be a better person. I'm, like, trying to help you here!
Hmmmm: right; wrong; wrong.

Right: I don't want to hear criticism. I may not respect the source; I may not like the intent; and I've already got my own imaginary critic whispering in my ear.
Wrong: I do want to be a better person. Returning as a dung beetle isn't at the top of my list (see previous post).
Wrong: You really aren't helping. If you really intended to help you would ask me how I would like to receive the “feedback” you have for me.

What I would like you to do, when I ask, for the topic of concern:

  1. Tell me how I'm doing numerically, roughly, on a scale of 1 to 10. 
  2. Tell me what you like and think I should keep doing 
  3. Tell me what I should do differently, or add, to make the score a perfect 10, from your point of view. 
Now:
  • I have a quick idea of how I'm doing: 10 out of 10 means I'm good for now; 1 out of 10 means you have lots of improvement ideas for me. 
  • And I know what things you think I should continue doing. 
  • And, best of all, I know what you think I should do more of, or do better, or add to my game. 
  • The final component is that I can decide to use, or not, any of your suggestions. Nothing inflicted. 
In fact, this can be seen as a game. We could even call it, say, the Perfection Game. Crazy! 

It could be part of the Core Protocols. 


Oooops; Jim & Michele McCarthy already thought of that.

10 /10 from me.